owenmagee7@gmail.com +1-302-401-7733 LinkedIn Resume
owenmagee7@gmail.com +1-302-401-7733 LinkedIn Resume
With a BA in Game Studies, focusing on Design and Development, my primary skills are Object Oriented Programming and using game engines such as Godot, Unity, and Unreal. I also minored in Computer Science and Japanese.
I've built games from scratch, both as a solo developer and as a member of teams of up to 24 people. I design and develop various game components, such as gameplay, systems, levels, and UI.
Mall Ryders (Driftpop Studios)
A 3D physics-based arcade game.
Skills used:
Unreal 5
Blueprints
C++
Timelines
Custom blueprint nodes
Vector math
Physics collision
Inputs
Float curves
UI design
GameInstances
Tails of the Tower
A dungeon crawler action RPG made as a team project for UD's Game Practical Capstone.
Skills used:
Godot
GDScript
State machines
Vector math
Dynamic UI
Player movement
Inputs
Classes
Resources
Sprite/animation integration
Audio integration
Particles
Collision
Github
Gameplay Video
Mirror Dungeon
A short 2D puzzle-box dungeon solo-developed for an internship at University of Delaware.
Skills used:
Godot
GDScript
State machines
Player movement
Inputs
Collision
Dynamic UI
Interactive UI
Puzzle design
Enemy behavior
Pathfinding
Global variables
Sprite design
Sprite animation
Sound design
Music
Github
Gameplay Video
Lifting Spirits
An up-scrolling climbing game which placed 3rd out of 211 entries in the Spring Comfy Jam 2026 community vote.
Skills used:
Godot
GDScript
State machines
Player movement
Inputs
Collision
Dynamic UI
Interactive UI
Vector math
Global variables
Github
Beetle Game
A short 3D game developed for the 95th Godot Wild Jam.
Skills used:
Godot
GDScript
Player movement
Inputs
Vehicle movement
3D collision physics
Interactive UI
Vector math
Global variables
3D asset implementation
Github